Monster Codex | Rules | Kobolds | Example Kobolds | Kobold Tricksters | Kobold Master Trapper

Kobold Master Trapper

Super Race: kobold rogue 5. Cr: 4. Xp: 1,200. Alignment: LE. Size: Small. Creature Type: Humanoid. Creature Subtype: reptilian.
Init: +8. Senses: darkvision 60 ft.; Perception +11. Ac: 21, touch 15, flat-footed 17 (+5 armor, +4 Dex, +1 natural, +1 size).
Hp: 31 (5d8+5).
Fortitude: +2. Reflex: +10. Will: +2. Defensive Abilities: evasion, trap sense +1, uncanny dodge. Weaknesses: light sensitivity.
Speed: 30 ft.. Melee: dagger +3 (1d3-1/19-20). Ranged: mwk shortbow +9 (1d4/×3). Special Attacks: sneak attack +3d6. Strength: 8. Dexterity: 18. Constitution: 12. Intelligence: 10. Wisdom: 13. Charisma: 8.
Base Attack: +3. Cmb: +1. Cmd: 15.
Feats: Improved Initiative, Lightning Reflexes, Skill Focus (Craft [trapmaking]).
Skills: Acrobatics +11, Appraise +8, Climb +6, Craft (trapmaking) +13, Disable Device +13, Escape Artist +11, Perception +11, Profession (miner) +3, Sleight of Hand +11, Stealth +15. Racial Modifiers: +2 Craft (trapmaking), +2 Perception, +2 Profession (miner).
Languages: Draconic. Special Qualities: crafty, rogue talents (trap spotter, cunning trigger), trapfinding +2. Combat Gear: necklace of fireballs I. Other Gear: +1 chain shirt, dagger, mwk shortbow with 20 arrows, mwk artisan's tools, mwk thieves' tools, 62 gp.

Tactics

During Combat If the master trapper's enemies aren't near her traps, she fires arrows or uses her necklace of fireballs .